Showing posts with label Boston Museum of Science. Show all posts
Showing posts with label Boston Museum of Science. Show all posts

Friday, August 21, 2009

Shhh! We're Working Here!


Shhhh! Its been busily quiet here at the EMC this afternoon. Ray and Ken are out, Lauren's not here today either, leaving just Sarah and myself behind the "glass".
There have been about 15 students silently, thoughtfully working away. It's a funny thing —I'm so fond of each one of them. I can recognize their hopes, their anxieties, their passions, and most importantly their spirits and bright shining intelligence.
I am remembering those likewise who worked so diligently and played so hard here. I was first prompted by a college meeting about our grads and their employment out of EMC.
To note is that to date we’ve worked with roughly 130 students since start-up (2 years). This summer we had a full house with approximately 30 students working on 6 projects all summer long. This Fall many of those projects will end but we have a number of others that will continue.
So here's our grads:
  • Kate Baxter, ’09 Software Engineering, is a Junior Programmer at 2K Boston and recently returned from doing a “sea-mester” abroad sailing the Caribbean for 40 days in a program focused on leadership, communication and experiential education. Kate began with the original IBM project, joined the second IBM project, and then our UN team. She was also a Governor's Institue of Vermont in Information Technology (GIV IT)resident advisor.
  • Emily Benton, '09 Game Art & Animation is working freelance on art for Disney. Emily was the artist on the original Masie Learning 2007 conference and then the MPI: Meet Different conference. She was also a GIV IT resident advisor.
  • Dan Bergeron, ’09 Marketing, is working as an Account Manager at 800response. Dan was on our UN project as a market researcher and first identified soccer as the unifying cultural theme!
  • Corey Cunha, ’09 Software Engineering, is working as a Developer at EF Educational Tours in Boston. Corey programmed on our CIMIT and Cystic Fibrosis projects.
  • Casey Hopkins, ’09 E-Business, is a SEO Analyst at Dealer.com . Casey was on our UN project as a researcher traveling with us to South Africa.
  • Wes Knee, ’09 Game Art & Animation, is interning as a 3D Infographiste at Mistic Software in Montreal working on art for Nintendo DS games. Wes was on almost everything to include America's Army, Info Lit, CIMIT, the various Masie, CIMIT and MPI conferences, and the UN project to include presenting at MIGS last year on the UN project - that's where his current employer saw him first. He was also a GIV IT resident advisor.
  • Lauren Nishikawa, '09 Game Design, both ourselves and Amanda Crispel (Hoozinga) scooped her up. She's the Junior Creative Director for our Empowering Play (UN) Project. Lauren just was on EVERYTHING and was the first recipient of our EMC Interstellar Award. She was also a GIV IT resident advisor.
  • Iain Bissett, ’08 Game Design, is working at 3DVIA in Boston and has a great blog documenting his professional life: http://www.iainbissett.com/. Iain was our writer/designer on the first IBM interactive project.
  • Renee Gillett, ’08 Game Design is an interactive designer at the Museum of Science in Boston – creating games for the museum’s exhibits. Renee participated in many demonstrations - to include the original Game Change Summit in Kingbridge where she first met her future employers.
  • Tim Hamel, ’08 Game Design and 3D Art & Animation, is working as a Level Designer at Vicarious Visions and has worked on the Transformers games among others. Tim worked on various projects to include the original IBM interactive and was first leader of our student chapter of the IGDA.
  • Nick Malatuma, '08 Game Art & Animation, is working as an artist at the EMC on our UN project to End Violence Against Women. That's him below with some of his incredible artwork!
So here's to our students - past and present. They have built the EMC right along with us. They are our bright future!

Thursday, December 13, 2007

Wired Play

Today, a visit to the Boston Museum of Science, a place I have visited before—what do I finally see? An Aztec calendar with a pendulum. The main floor exhibit masterfully positioning my questions about a long ago culture that is no more. 

I've just returned from that 14 hour day to Boston and back. Hope Martin and I had two meetings mid-day. One with Kangmei, the other with Emily, both have exciting concepts about creating games for different outcomes. One on building collaboration in a corporation—integrating "next gen" workers; the other on electronic games as applied to discovery for children. 

At 5:00, we headed off to hear the MacArthur Foundation presentation "Totally Wired: How Technology is Changing Kids and Learning". Three distinctly different academics presented in a forum: Katie Salen, Henry Jenkins III and Howard Gardner. Key thoughts:
  • Jenkins expressed the need for new media literacy to allow a larger proportion of the population to be part of  participatory media.
  • Salen focused on the system of learning surrounding games.
  • Gardner wonderfully admitted to being "paleolithic" compared to "digital natives" and  stressed key ethics' questions in regards to youth and new media: sense of identity, privacy issues, ownership & authorship, trust and credibility (to which I add genuineness), and the definition of community.
All offered poignant thoughts on a generation brought up alongside computers. I especially appreciated Howard Gardner's reflection on the concept of present society being immigrant cultures on a new frontier. This resonated after a lunch time conversation this week with Champlain education professor Ken Reissig. He explained the dilemma of Burlington's Somalian immigrants and their difficulty adjusting to the rapid adoption of American language and culture by their teens.

However distinctly missing from tonight's forum were the voices of the "totally wired" generation. I'd prefer to hear them offer their perspective from the stage as well. It is interesting that we can not hear until it is translated by experts.

After listening to these luminaries, my last photo in Boston was of the shooting stars hung in Harvard Square. Thoughts on the 3.5 hour drive home were about how far voices from the Vermont mountains travel. Vermont is incredible because it offers a distinct voice. That may be why I love Champlain College. We do do things differently. We are educating forward. It was with these thoughts that, while driving the mountain high roads, I was surprised by 7 amazing shooting stars—the real kind.

Tonight I have no conclusions to offer except visual thoughts about play from my last 4 days:
  • Playful mannequin in Bristol, VT.
  • Playful cat.
  • Playful art at MOS.
  • Game designers at play.
  • Tinker Toy computer that plays tic tac toe at MOS.
  • Photographic play with holiday lights in Cambridge.