Showing posts with label CIMIT. Show all posts
Showing posts with label CIMIT. Show all posts

Friday, August 21, 2009

Shhh! We're Working Here!


Shhhh! Its been busily quiet here at the EMC this afternoon. Ray and Ken are out, Lauren's not here today either, leaving just Sarah and myself behind the "glass".
There have been about 15 students silently, thoughtfully working away. It's a funny thing —I'm so fond of each one of them. I can recognize their hopes, their anxieties, their passions, and most importantly their spirits and bright shining intelligence.
I am remembering those likewise who worked so diligently and played so hard here. I was first prompted by a college meeting about our grads and their employment out of EMC.
To note is that to date we’ve worked with roughly 130 students since start-up (2 years). This summer we had a full house with approximately 30 students working on 6 projects all summer long. This Fall many of those projects will end but we have a number of others that will continue.
So here's our grads:
  • Kate Baxter, ’09 Software Engineering, is a Junior Programmer at 2K Boston and recently returned from doing a “sea-mester” abroad sailing the Caribbean for 40 days in a program focused on leadership, communication and experiential education. Kate began with the original IBM project, joined the second IBM project, and then our UN team. She was also a Governor's Institue of Vermont in Information Technology (GIV IT)resident advisor.
  • Emily Benton, '09 Game Art & Animation is working freelance on art for Disney. Emily was the artist on the original Masie Learning 2007 conference and then the MPI: Meet Different conference. She was also a GIV IT resident advisor.
  • Dan Bergeron, ’09 Marketing, is working as an Account Manager at 800response. Dan was on our UN project as a market researcher and first identified soccer as the unifying cultural theme!
  • Corey Cunha, ’09 Software Engineering, is working as a Developer at EF Educational Tours in Boston. Corey programmed on our CIMIT and Cystic Fibrosis projects.
  • Casey Hopkins, ’09 E-Business, is a SEO Analyst at Dealer.com . Casey was on our UN project as a researcher traveling with us to South Africa.
  • Wes Knee, ’09 Game Art & Animation, is interning as a 3D Infographiste at Mistic Software in Montreal working on art for Nintendo DS games. Wes was on almost everything to include America's Army, Info Lit, CIMIT, the various Masie, CIMIT and MPI conferences, and the UN project to include presenting at MIGS last year on the UN project - that's where his current employer saw him first. He was also a GIV IT resident advisor.
  • Lauren Nishikawa, '09 Game Design, both ourselves and Amanda Crispel (Hoozinga) scooped her up. She's the Junior Creative Director for our Empowering Play (UN) Project. Lauren just was on EVERYTHING and was the first recipient of our EMC Interstellar Award. She was also a GIV IT resident advisor.
  • Iain Bissett, ’08 Game Design, is working at 3DVIA in Boston and has a great blog documenting his professional life: http://www.iainbissett.com/. Iain was our writer/designer on the first IBM interactive project.
  • Renee Gillett, ’08 Game Design is an interactive designer at the Museum of Science in Boston – creating games for the museum’s exhibits. Renee participated in many demonstrations - to include the original Game Change Summit in Kingbridge where she first met her future employers.
  • Tim Hamel, ’08 Game Design and 3D Art & Animation, is working as a Level Designer at Vicarious Visions and has worked on the Transformers games among others. Tim worked on various projects to include the original IBM interactive and was first leader of our student chapter of the IGDA.
  • Nick Malatuma, '08 Game Art & Animation, is working as an artist at the EMC on our UN project to End Violence Against Women. That's him below with some of his incredible artwork!
So here's to our students - past and present. They have built the EMC right along with us. They are our bright future!

Thursday, October 30, 2008

More Learning in 2008

I knew that being involved in the Emergent Media Center was going to be an excellent opportunity to get involved in a creative and technical field with greater, social purpose that feeds my soul.  I’m not the only one as 60+ students who work at the center feel the same way during the time I interview them for positions prior to hiring them. Being part of a young generation who can have the opportunity to work in areas rarely explored is incredible and, knowing all of them, they would agree with me.

As an example, Saturday morning, October 25, Ann DeMarle, 6 Students and I, flew out to Orlando, Florida for the Learning 2008 conference.

Once again, the Emergent Media Center was offered another amazing opportunity by Elliott Masie to have a group of students create a game within a 3-day period on the topic of “Teleworking”.  This year’s stellar team consisted of Chris Rolfs, Kate Baxter, Max Nichols, Auston Montville, Dan Peavey, and Vanessa Blockland.

I must say, the audience, and even I, was impressed with what they pulled off in the short amount of time they had to research, design and program the game.

I view my job at the center as to not only act as the Project Director and to manage projects, but to also help students manage their lives in many cases.  At the conference, the students were working non-stop.

Almost ironically, some of the topics brought up in the game this past week revolved around the idea of balancing out work and life.  Their time awake over the short period was about 60 hours and all of it was worth the effort from their point of view.  They barely slept, needed to cut loose to release their stress and take a breather, but it was not easy.

It took me a little finessing with the help of some attendees and literally closing a laptop of a student to pry them away the last night so they could have some fun by dancing on the dance floor.

Later at probably around 4am, they started sprinting up and down the long, empty corridors to have a little more enjoyment… There’s nothing wrong with that, right?  I’m glad they had some freedom to have fun, which should be part of the whole experience of having a job in my mind.

When they took the stage the final day, they impressed.

Their game is called “Teletrust” and focuses on how employees of a company need to gain each other’s trust while working from home to complete important individual and team tasks with distractions getting in their way.

My eyes swelled as they presented and showed off the game on stage to the 1,800+ attendees.  They spoke well with confidence.

People laughed and applauded as the game mechanics and in-game jokes worked well.  It proved how the team did their research, listened and created the content based on the Learning 2008 participants’ input, feedback and contributions.  Even Tony O'Driscoll had blogged a bit about it!  People filled the halls after the closing session, while we were packing up and getting to ready for the bus to the airport, telling the students how awesome they are and how much fun they had as participants in the game process.  I believe we even had some “groupies” who hung out during every day to talk and catch a glimpse of what was to come.

The game at this point works and is fully functional, however, the students want to spend this weekend to fix a few game play/balancing issues and minor bugs.  In addition to this, they want to continue developing a side component to the game that makes it modular and modifiable. It is not critical to the deliverable people were expecting, but they thought it would vital for the companies who want to use this tool to easily modify game components, without delving into the open source code, to fit in line better with the companies’ training goals.  Who does or thinks this way other than professionals with a large amount of time?!?!

What a great experience it was to be involved in this great process and event.  Unfortunately, Ann had to bow out as she hopped a plane to Boston on Tuesday, a day and a half before the conference ended, to attend the CIMIT Innovation Conference.  She’s definitely a busy woman… Maybe she’ll read this post to get the update on what happened when she’s back.  ;o)