Showing posts with label students. Show all posts
Showing posts with label students. Show all posts

Wednesday, September 1, 2010

Job Opportunities Fall 2010

The Emergent Media Center is now accepting applications for a number of job openings for the Fall 2010 semester.  Applicants MUST be Champlain College students.  There are Work-Study positions, as well as Non Work-Study and Internship positions.

Please use the links below to reference full job availabilities and descriptions, as well as specific application procedures.  Note: a cover letter, resume, and often times a portfolio of work is required to apply.

All questions and applications should be directed to Lauren Nishikawa, EMC Project Manager: lnishikawa [[at]] champlain [[dot]] edu.

Work-Study Job Openings
Non Work-Study/Internship Openings

We receive a very large number of applications and will not be able to interview everyone who applies.  Interviews will be conducted throughout the beginning of the semester. Please submit your application documents early to be considered for a position.  Do not wait!

A list of our job openings (many have multiple openings):
  • Project Manager Assistant
  • Administrative Office Assistant
  • Event Planner
  • Communications Assistant
  • Digital Video Producer
  • Digital Video Editor
  • Conceptual Game Designer
  • Prototype Engineer
  • Web Designer
  • Web Programmer
  • Nonfiction Writer
  • Communications Lead
  • Quality Assurance Lead
  • Quality Assurance Tester
  • Game Design Lead
  • Fiction Writer
  • 3D Artist
  • 2D Story Artist
  • Marketer
  • Video Editor/Producer
  • 3D Modeler

Wednesday, April 7, 2010

Job Openings on Empowering Play Project

Join our team!  The Emergent Media Center is hiring for late Spring/Summer 2010 positions on the UNFPA/Empowering Play project.  You MUST be a Champlain College student in order to apply.

Click HERE for a listing of open positions.

Hurry!  Resume, cover letter, and deliverables (if required) are due by Friday, April 16th!

Monday, April 20, 2009

I dreamed...

It has been quite a while since I last posted. Partly this has been due to the fact that SO much has been going on, partly due to the pressure of insuring the EMC finds financial stability, partly to insuring that the students, project teams and partners are supported in non-financial terms, partly to insuring that projects  in-house deliver and are completed, partly to seeking funding to support said projects to completion...this all on top of normal operating and faculty responsibilities.
This is what I have not been able to report on—the students have produced enormous results: 
  • Innovation Congress successful and we will be doing a variation of it at the VHA conference in May in San Antonio, 
  • the Masie Learning 2008 team blew away all expectations with Teletrust, 
  • CIMIT RIPS—solidly done and delivered, 
  • America's Army—the online community commented that they may have been some of the best maps to come out of the line recently, 
  • IBM project presented a concept so awesome I can't wait to see it on my desktop and now the project is going into Stage 2 funding, 
  • UNFPA Violence Against Women—presented at MIGS, a digital concept successfully presented and Stage 2 received funds to extend development through to July, 
  • Cystic Fibrosis game project—concepts to be released for testing in a month, 
  • Burlington 3D—models excepted into Google Earth and funding extended through the summer (fly in and check out the models around campus), 
  • and then there's all the other cool projects happening—the video blogs, the wiki, and now Twitter (see our roll on the right)!
But what I have also not been able to report on is our community! We've grown to over 114 students involved in varying ways in varying projects. We've grown in so many other ways as well.
Yet we have so much further to reach and to make happen. I'm writing once again from JFK. Today I was extremely fortunate to meet with a woman who blows me away and if we can create half what she has done, the world could be that much richer. President Finney introduced us via email, as she was a former colleague of his at NYU. 30 years ago despite the challenges that beset visionaries dreams, Red Burns began I.T.P. at Tisch . Meeting her, I felt as if I was meeting a sister soul. Perhaps today more than ever we need to share her vision—a dream of a collectively created future. Red sees humanity first and technology second—as an enabler, a connector, not as a vehicle for separation and disassociation. 

One last dream I wish to share comes from Wes Knee's blog. He begins "Last night I dreamed of Africa...". Perhaps this is how humanity calls out to those who have the ends to enable change—through our dreams. A call to share. Personally I can not dream of a better purpose for a teacher than to enable her students to follow these dreams.

Thursday, October 30, 2008

More Learning in 2008

I knew that being involved in the Emergent Media Center was going to be an excellent opportunity to get involved in a creative and technical field with greater, social purpose that feeds my soul.  I’m not the only one as 60+ students who work at the center feel the same way during the time I interview them for positions prior to hiring them. Being part of a young generation who can have the opportunity to work in areas rarely explored is incredible and, knowing all of them, they would agree with me.

As an example, Saturday morning, October 25, Ann DeMarle, 6 Students and I, flew out to Orlando, Florida for the Learning 2008 conference.

Once again, the Emergent Media Center was offered another amazing opportunity by Elliott Masie to have a group of students create a game within a 3-day period on the topic of “Teleworking”.  This year’s stellar team consisted of Chris Rolfs, Kate Baxter, Max Nichols, Auston Montville, Dan Peavey, and Vanessa Blockland.

I must say, the audience, and even I, was impressed with what they pulled off in the short amount of time they had to research, design and program the game.

I view my job at the center as to not only act as the Project Director and to manage projects, but to also help students manage their lives in many cases.  At the conference, the students were working non-stop.

Almost ironically, some of the topics brought up in the game this past week revolved around the idea of balancing out work and life.  Their time awake over the short period was about 60 hours and all of it was worth the effort from their point of view.  They barely slept, needed to cut loose to release their stress and take a breather, but it was not easy.

It took me a little finessing with the help of some attendees and literally closing a laptop of a student to pry them away the last night so they could have some fun by dancing on the dance floor.

Later at probably around 4am, they started sprinting up and down the long, empty corridors to have a little more enjoyment… There’s nothing wrong with that, right?  I’m glad they had some freedom to have fun, which should be part of the whole experience of having a job in my mind.

When they took the stage the final day, they impressed.

Their game is called “Teletrust” and focuses on how employees of a company need to gain each other’s trust while working from home to complete important individual and team tasks with distractions getting in their way.

My eyes swelled as they presented and showed off the game on stage to the 1,800+ attendees.  They spoke well with confidence.

People laughed and applauded as the game mechanics and in-game jokes worked well.  It proved how the team did their research, listened and created the content based on the Learning 2008 participants’ input, feedback and contributions.  Even Tony O'Driscoll had blogged a bit about it!  People filled the halls after the closing session, while we were packing up and getting to ready for the bus to the airport, telling the students how awesome they are and how much fun they had as participants in the game process.  I believe we even had some “groupies” who hung out during every day to talk and catch a glimpse of what was to come.

The game at this point works and is fully functional, however, the students want to spend this weekend to fix a few game play/balancing issues and minor bugs.  In addition to this, they want to continue developing a side component to the game that makes it modular and modifiable. It is not critical to the deliverable people were expecting, but they thought it would vital for the companies who want to use this tool to easily modify game components, without delving into the open source code, to fit in line better with the companies’ training goals.  Who does or thinks this way other than professionals with a large amount of time?!?!

What a great experience it was to be involved in this great process and event.  Unfortunately, Ann had to bow out as she hopped a plane to Boston on Tuesday, a day and a half before the conference ended, to attend the CIMIT Innovation Conference.  She’s definitely a busy woman… Maybe she’ll read this post to get the update on what happened when she’s back.  ;o)

Tuesday, December 11, 2007

Processes and Steps

Today has been that type of busy day that it is difficult to assess if anything has been accomplished. The students are very busy with end of term projects and besides brain storming on various projects, production has been halted until they finish finals. What is interesting is that many of the students I work with are under pressure not from their exams but from their class projects.

All the same the Center is buzzing with activity. As a group Monday evening, the Info Literacy team re-evaluated where the game concepts have been going and are now seeking to redirect. Janet Cottrell and Sarah Cohen from the library gave the students criticism about what points the projects were going astray on. I admire the students as that did not dissuade them from continuing. An important thing to remember is that this project is volunteer and about 20 students—from freshmen to juniors are volunteering—even during this very busy time. Instead they asked very targeted and to the point questions. 

It was discovered how much the process of Info Literacy is like the process a gamer goes through when playing a game. Depending on the researcher, the process, by any other name is very similar. Using Carol Collier Kuhlthau the sequence looks like this: 
initiation>selection>exploration>formulation of focus>collection>presentation>assessment.
Of course then it all cycles around. Just like the gamer's steps! The more difficult piece of concept development will be finding the metaphor that brings that message home—not teaching the process itself since that is so intuitively familiar to the gamer (ahhh - perhaps that is why these students are so bright!). This morning I was caught up in the idea I suggested to the students of starting at the end and letting the player then discover the process backwards—a type of deconstructive discovery. But this is up to them.

The funny piece of that was this afternoon I was late for a meeting with John Cohn and the student team working on the IBM/Engineering Week project. I walked in and John walked us (for my benefit) backwards to what had already been discussed. He created great sound effects as he back-stepped through the PowerPoint that is the current conceptual outline for that project. 

Synchronistic?

That project seems to have finally discovered its true path which is wonderful as our timeline is compressed. However it is the group searching—the creativity, the questions and the unique student understandings of the dynamic power of emergent medias—that give this developing EMC process its unique potential for innovation.

Here is a quote from an article I am reading tonight that has my head turning about creating relevant education (Nov. 2006 Scientific American by Stuart A. Kauffman from the University of Calgary):
The Evolution of Future Wealth
"...a deeper understanding of how species adapt and evolve may bring profound—even revolutionary—insights into business adaptability and the enginesof economic growth...
... Evolution can innovate in ways that cannot be prestated and is nonalgorithmic by drafting and recombining existing entities for new purposes—shifting them from their existing function to some adjacent novel function—rather then inventing features from scratch."

And with that tonight's photo is from the technological marvel that was Chichen Itza—also still ruminating in my head. Where did that all that creativity and artistic, written and technological discovery go and why?