Showing posts with label leadership. Show all posts
Showing posts with label leadership. Show all posts

Monday, November 9, 2009

One hour to go to demoing first look at mobile app!


The students are working very fluidly on developing the first pass at their first mobile app to be presented at 4:00. This morning they presented their concept for the "Onboarding" app before the assembled 1300 Masie attendees. The audience responded to their youthful enthusiasm and their identification of the central framing concept. The students identified "story" as key both from the new hire sharing their skills, progress and future dream "position" and the corporation sharing the mission, structure, history, architecture, and culture.

The coders are working in concert, the designers are mapping out the detailed plans, and the artist is designing the icons and screen layout.

As I write two other outreaches are occurring. Pres. Finney is doing an excellent job on a panel about "Reskilling". He is being very candid about the strengths and weaknesses universities and colleges have at working with corporations. As he does so he is defining what the role of colleges are in a rapidly changing corporate environment - and how colleges can lead in developing both the individual and the opportunities for this changing landscape. "There is no cookbook for leadership."

The other outreach is also a conversation - one I cannot yet report on. Elliott Masie ask if one of the designers could particpate in a small private conversation with author Malcolm Gladwell! Student designer Alison Seffels was selected over Heather Conover - through winning in a gamer-inspired diplomatic style -rock-paper-scissor format.

Till later!

Wednesday, July 22, 2009

On Leadership and Vision

Reflecting on today, I would define leadership as a mix of three essentials: vision, communication, and decision-making. Vision is based upon wisdom—borne of actively listening, keenly observing, and reliably projecting into the future (often bred by experience). Communication is more difficult as it depends on hearing, balancing, and clearly elaborating. Decision-making is tougher. Often it can be looked at as saying yes or no but in reality it is taking responsibility for results. This in turn is dependent on believing strongly in the group that is being led—never micro-managing! Thus true leadership recognizes that the leader is really the servant. Ego has no part of true leadership. A very strong sense of identity, personal motivation, patience, and true strength IS required.

One of the people I admire for their wisdom on leadership is John Abele, the founder of Boston Scientific. I highly recommend his blog http://www.kingbridgecentre.com/wordpress/  for insight into leadership and collaboration. He is one who has consistently enabled innovation—the nearly impossible to happen, enriching our lives, despite major obstacles in the path.

Wednesday, April 2, 2008

Down to the Wired

My class is down to the wire in Game Production I. Seems like yesterday the local paper, Seven Days, wrote about our second class.  It is amazing how quickly a semester flies by! Equally amazing is how deep the learning is for the students and myself. 
The goal of the class is to conceptualize and build a game in 14 weeks. The students (artists, designers, programmers) learn how to construct a game, about the creation process, about roles needed, and how to follow a production method. They apply technologies and skills they have learned in other classes thus building those skills further. It is about games, engineering, art, animation and creativity.

Yet if one was to cut to the core of this class and dig out the seeds, it is about team work. It teaches the skills needed to work and live successfully in today's world. And learning to work together is a vital concern for our global future. As Dr. R. K. Pachauri writes in Greenhouse Gases: The Developed World's Role (Time, Mar. 24, 2008):
"There is need, therefore, for enlightened minds from north and south getting together to define the sustainability imperative and persuade political leaders of the benefits of growth with lower natural resource intensity in all countries — developed and developing."
It is the nature of the team that if it can not organize itself efficiently, if ego takes the place of commitment to the goal, the project fails and so does the individual. Surprisingly consensus does not equal success, in much the same manner as passive aggressiveness does not equal peace.

For these reasons it is a very difficult class. A student's grade is not dependent solely on his/her individual effort. It relies on how they can work together towards a common goal. All this I knew having constructed, taught and guided many courses employing team projects. Yet this class has been different from the formers because the entire semester is devoted to one project. Team skills can not be slowly built on a starter project and then reapplied to another in one course. Likewise for the students to learn, I as the instructor must let go of the reins enough so that they can master teamwork and achievement. No lectures here, instead direction as to process and resources, tuning in, analysis, guidance and response. So this semester, my students taught me a deep message through their experience. It is this: willingness to be on a team and individual effort can not succeed without a solid leader enabling team success. The key being enabling


At the start of the semester, the class had four projects in process—each with strong concepts. On each team are members of varying capability, no one team stronger than the other. Yet by midterm, one team had fallen completely apart. A member even quitting the class and leaving the team hanging with no deliverable project! It was not from lack of talent or idea. It was because they did not have an organization or structure in place to guide them through the rough spots. The team leader aka "producer" lacked the experience needed to pull together a resourceful team when crisis hit. He did not have time to build honest dialogue and commitment from the individuals. This team was reassigned. Despite this painful outcome, each member now flourishes on new teams.

Crisis struck two weeks later with a team that looked to be one of the best. It was not for lack of talent—in fact it may be due to it. Strong talents and stronger personalities compose this team. In this case the gregarious and well-liked producer was unable to give hard, meaningful criticism. The strong individual preferences and prejudices could not be balanced towards the goal. When offered the choice to bring in new members to get them to goal, this team elected not to.  This became the downfall. The good news is that after two weeks of struggle, this team has managed to pull themselves together. They were given an ultimatum and encouragement. Roles have been reassigned. They are committed. It looks promising.

You may wonder about the two successful teams. In both cases, I tip my hat to the producers. Both were also relatively new to the game. What they possess is the ability to listen, understand and evaluate their team's personalities, motivations and skills. They balance and moderate the teams. They are strong at organizing, setting goals, giving feedback, being transparent and accountable. Each is surprisingly soft spoken, yet determined to succeed with a resilient belief in each member of their teams. The respect is returned.


During the course of this class I discovered a book through the Center's project manager, Ray McCarthy-Bergeron. He pointed me to "The Five Dysfunctions of a Team" by Patrick Lencioni. The students read it three weeks ago, within the chaos, and recommend that it be included early in my next course, but not so early that it has no relevance yet. This I will do and we will require it of the Center's project teams. It gives a basic conceptual framework to understand team dynamics.

The class delivered their "Alpha" or near-to-final game tonight. In two weeks final projects are due, pizza is promised. The games are looking strong. Though there is a lot of work to be done, I believe they will all make it. They've learned the lessons necessary to succeed. You can be sure when they do I will post links. 


Two other quick notes on learning and technology, check out the recent SITE blog by Bonnie Bracey Sutton entitled "Toward Digital Inclusion of All Students in a Flat World". She ponders deep questions and suggest sources for answers. In it she refers to a new web site developed for Scholastic and the National Governor's Association on Innovation America www.youinnovate21.net (image above) . I got hooked on the game section.

Also check out Clint Hocking's blog from February26, 2008 on GDC. He responds to a question I posted on the meaning of the potential power of games to influence by responding:
"What does it mean that they do have that power? Well - I suppose that today it means that we have a responsibility to ensure we develop an industry that wields that power responsibly."
All interesting stuff when we are talking about learning and media. I know I'm learning a lot—much from this generation and the media they consume and create.

Friday, December 28, 2007

Year End Lists

Officially I am on vacation today, as I have been all week. But I am also back to my computer which has led me to lurking among news sites and other interesting bits and pieces. As it is nearing the close of the year this means lists of top 25's in the game industry, in education and in games of course.

My sister, Mary DeMarle, pointed me to the Next Generation—Top 25 People of 2007 list. This list is intriguing due to the diversity of individual impacts on the industry. This year Saturo Iwata claimed number 1 spot for his leadership at Nintendo. I believe what was written about him last year when he placed second says it all "But what has made Iwata special in 2006 has been his ability to inspire and lead not only great people, but also the rest of us."

I thoroughly love that Peter Raad made it to the list because of his work creating the Guildhall at SMU. Congrats Peter! We first met 6 years ago at GDC while in the conceptual development stage of our respective programs. It is wonderful to see solid higher ed programs progress and begin to cast their influence. 

Also during this time I have been fortunate to see Montreal grow as a game capital and begin to impact industry. It is quite a gift (and a lot of hard work) to have our new campus, Champlain College du Montreal, there where the students have access to vibrant people with emergent ideas. People like Jason Della Rocca, executive director of the IGDA. Jason spoke with the students early in the Fall term and now I see he will be receiving the 2008 Game Developer's Choice Award. Congrats Jason! Among the studios in Montreal the new Eidos campus is getting a bunch of press. General Manager Stephane D'Astous seems like a leader to watch in Montreal. He appears to have that special leadership ability that leads and inspires.

But back to my vacation, Christmas is a holiday for me that is all about family and play. The top list of play from my family this year would be the following:
  1. Guitar Hero for the teen and pre-teen set (of course).
  2. Apples to Apples—a card-based community discussion game for all (they can't seem to keep this game in stores).
  3. Bunco—a traditional holiday favorite across the female generations.
  4. Playing the piano—the sound of live music.
  5. My little pony played between the little nieces and my adult brothers.
  6. The dragon game my niece Becca received.
  7. Tinker Toys for five year old Christopher.
  8. Stealing of adult shoes from under the Christmas Eve table by the five and under set, Macey and Savannah.
  9. Dominos for Jim—multiple colors and set variations.
  10. Make believe and the sound of reindeer bells.