Our team this year consists of five: two game design students Heather Conover and Alison Seffels, two programmers Jeremy Burau and Bryan Hare, and one artist Mike Ackerman. Mike is working under extreme pressure as I write to get a graphic to the Masie team before the morning general session.
Also here with me are Ray McCarthy-Bergeron, Sarah Jerger and President Dave Finney. Sarah, Ray and my job is as the pit crew! We are not allowed to touch their keyboards or feed ideas. We can help frame ideas, field questions, interact with attendees, act as liaison to Elliott's team, and deliver food and beverages.
Last night the team was given their challenge. Here's the video from that:
Wish us good luck and you can follow us on Twitter @CClearns http://twitter.com/CClearns and EMC's Facebook http://www.facebook.com/ChamplainEMC as we move ahead. Less than 72 hours to complete.
Seems like we've been here before. Oh yes we were! Weather turned blustery yesterday afternoon as we were attempting to travel to Houston for the Meeting Professional International conference. 

Tying ends together Elliott Masie and John Abele visited us yesterday. We drew together: students, faculty and staff in an open forum essentially on games, technology and learning. The conversations took a deep look at how these and the talents of our students can impact our world. Elliott has returned from Africa where he helped distribute malaria nets with Malaria No More. Malaria is spreading due to two major environmentally bound factors. First being the initial remedy against the mosquitoes, DDT, did more harm than good. The second — global warming is increasing the range of the mosquito borne illnesses. While in Africa, Elliott creatively applied technology—videoing, blogging and posting; connecting the recipients of the nets to those who donated them. This mimics the rewarded learning and communication system found in games. Those who take action can witness the impact.
But my mind is seeking answers to save us from destroying our home. How can we learn fast enough and then implement as quickly what needs to be done? Can new ways of communicating and thinking brought about by our networked, participatory culture bring about real solutions? What is the “Wikipedia” model that can leverage the “Wisdom of the Crowds” to find true solutions? Can we then “game-ify” the system to bring lasting change?
Our student team, Wes, Lauren, Ben, Emily, Vanessa and Chris, along with Hope, Ray, Peter and myself are finally airborne. The frozen, icy airfield behind us, we’ve traveled through the tumbly clouds to a sliver moon morning. As I sit here the clouds below look like a snowfield and I can imagine them embracing the continent. 