Showing posts with label community. Show all posts
Showing posts with label community. Show all posts

Saturday, January 5, 2008

Mentoring for the Future

Champlain College is awakening back to life. The students who are taking mentorship positions are back to campus in training. Likewise faculty and staff are preparing to welcome the students into this shining new semester. An amazingly full plate confronts us at the Emergent Media Center with a very busy upcoming week.

This past week a small team of faculty and myself have been crafting a new degree program proposal. We spent two full days brainstorming; working with input from our external advisory board gathered before the holidays. One of our defining moments was after a full day of construction. We realized that we needed to pinpoint what the students who will enter this degree will call themselves. We knew what type of brain sets they would possess, what the students would be looking to become as far as skills and intellect are concerned and what the domain they would be entering is but what would they call themselves? 

The challenges are different when you are designing degree programs for firmly established fields. An accountant-to-be is an accountant. A graphic design student is a future graphic designer. Each comes with time-tested definitions and areas of craft. But what about the students who will be creating new fields and pushing existing ones? How does one define them and their expertise? Creative technologists is a term being used but that is too general at the moment for our mission.

This at its essence is identifying with the future as mentors. The road to the future can sometimes seem straight forward like a bright clear day. However more often that not it is obscured with occasional brilliant moments pointing out potential pathways. In creating a new degree program one must identify those bright directions and the skills and intellect needed to create and build upon those directional markers.
I have been fortunate to have mentors in my life who have helped me craft a future for myself and for the young people I work for. This morning, contemplating this, I have been thinking about what a mentor does for the men-tee. A mentor is not necessarily a teacher but is a guide. A mentor may not have the skills that the men-tee is seeking. Stronger still, a mentor is interested in promoting and developing the eventual path of the person being mentored. Often this means opening doors that lead to directions worth exploring. True learning coming from the individual recognizing discovery. It also means sharing or giving the lime-light to the person being guided. It is a uniquely selfishly unselfish act.
In essence this is what we were doing this week—creating doorways through which young people may define future media technologies and modes of communication. They in turn will be our guides. So what did we decide these students will call themselves? Innovators, developers, designers who work within emergent media. Emergent media? Networked, interactive, participatory communications. In the end it all boils down to building community.

Monday, December 3, 2007

Snow Day

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It’s a snow day here in Vermont. The first major event of the winter, school’s been canceled. It’s an official day of play. From my kitchen table vantage point, I can see children and dogs, parents and grandparents convening over sleds, snow banks and snowmen.
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It’s a perfect day to reflect on the nature of play and community, about games and business. A larger global event in the world of play also happened today. Activision (Guitar Hero, Call of Duty) and Vivendi (World of Warcraft) announced a merger worth $18.9 billion. Like our New England blizzard swiftly turns brown fields to snowy white, Activision Blizzard instantly topples Electronic Arts as king of gaming’s snowy hill to become the world’s largest game publisher. http://blogs.mercurynews.com/aei/2007/12/activision_blizzards_ambitions_to_be_no_1_in_everything.html
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What interests me about the joining of the two companies is that despite seemingly different product lines, there is a striking similarity. How many of you have entered Circuit Cities or Best Buys to see line-ups of teens playing Guitar Hero together? Likewise Guitar Hero playoffs are popular. At these events the creative style with which one plays the game is as important as successfully completing the levels. It is a game based on having a live community to perform for. World of Warcraft is also a community-based game based on creative expression and performance. Exploration, making a livelihood, meeting challenges successfully together and the ability to gain leadership status has brought nine million players worldwide into this virtual fantasy world.
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Performance, creativity, and community seem to be a winning combination for these two properties. This trio of elements appears to be major constituents of play. What is it about this combination that draws us to the experience? When accomplished in community, mimicking musicians, fighting opposing factors and building snowmen, are fun and motivate us to do better. Motivation to do better crosses boundaries into the worlds of learning and of work. Only recently new controllers, faster hardware and higher bandwidth are enabling these types of experiences in the virtual realms. What new forms will open up and what will be the pitfalls and possibilities? Will we still call snow days to enable random acts of community and creativity, will virtual hot chocolate taste as good?