When most people think of gaming, they think of SimCity or
Halo, games that are primarily designed for recreational use. An older
generation of gamers will remember Mario and PacMan, arcade games that are in
many ways responsible for the popularity of gaming today.
A lot of people really enjoy playing videogames. But if you
ask them why, the answer is usually really simple.
“I like to play videogames. They’re a lot of fun.”
That answer doesn’t satisfy a lot of people, especially
adults that aren’t technology natives. They see a generation invested in
virtual realities and lament all that videogames are taking from society.
What about all the things gaming gives to society?
Like it or not, we live in a technological world, and that
technology has a direct effect on our interactions with one another. Studies
have shown that gaming has an overall positive effect on social development,
especially in young
people with autism- videogames can teach those children how to respond to
visual and verbal cues. Many gamers play online with collaborative communities,
so they are actively socializing in a new way, connecting with people with
similar interests.
Games have been proven to help develop critical thinking
skills, as players are tasked with connecting events throughout the game and
determining how to move through each level or episode. As a result, gamers are
able to concentrate for long periods of time, an essential skill in education
and the workforce.
A recent Huffington Post article details how gaming has
become a scapegoat for violence when in fact studies have shown that players
of violent videogames are aggressive only in relation to the game they are
playing. In fact, games are good sources of stress relief and personal escape.
They improve hand-eye coordination and various
cognitive functions, from multi-tasking to decision making.
Gaming is slowly becoming an avenue for change, with
websites like Gaming For a Cause
raising money for cancer through gaming. Here at the EMC, we have created games
like BREAKAWAY, which addresses the issue of violence against women, and Breath Biofeedback to reach out to children with Cystic
Fibrosis and encourage the adoption of breathing exercises. The purpose of
gaming is evolving into so much more than what it once was—in many ways it has
become a platform for positive change.
What in your mind is the purpose of gaming?
Written by Jillian Casey '15
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