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Excerpt below from VPR website:
E-Games: New Image, New Roles in 21st Century Culture
Monday February 23, 2009
Vermont Edition 12 noon-1 p.m. Weekdays on VPR
E-Games: New Image, New Roles in 21st Century Culture
Monday February 23, 2009
Video games have become more than just a way for aimless kids to waste their time. New research shows that playing e-games can actually foster civic engagement and moral and ethical decision making among youth. Gaming is also a $9.5 billion dollar industry in the U.S. alone. And game design and programming have become the third most popular major at Vermont's Champlain College, a pioneer in academic study in the gaming field.
We'll talk with Ann DeMarle, the founder and director of Champlain's Emergent Media Center, about e-games and the work her students are doing. And we'll talk with two of those students, Lauren Nishikawa and Wesley Knee, about the role they see for e-games in 21st Century culture.
We'd also like to hear what you think about video and electronic games. Are they a corrupting force, as some critics have claimed? Or can they play an important part in preparing young (and not-so-young) citizens for positive roles in 21st Century society? You can e-mail us at vermontedition@vpr.net.